Skip to content

6. Channels

Overpaint paints into named PBR channels. Twenty are built in:

Channel Default Principled BSDF input
Colour white Base Color
Roughness 0.5 Roughness
Metalness 0 Metallic
Normal flat normal Normal (Normal Map)
Ambient Occlusion white —
Bump grey —
Height grey —
Emission black Emission Color
Opacity white (opaque) Alpha
Subsurface 0 Subsurface Weight
Specular 0.5 Specular IOR Level
Specular Color white Specular Tint
Coat 0 Coat Weight
Coat Roughness 0.03 Coat Roughness
Coat Color white Coat Tint
Anisotropy 0 Anisotropic
Anisotropy Angle 0 Anisotropic Rotation
Transmission 0 Transmission Weight
Sheen 0 Sheen Weight
Sheen Roughness 0.5 Sheen Roughness

Colour, Roughness, Metalness, Normal and Ambient Occlusion are visible by default. OP Settings ▸ Channel visibility & custom channels toggles which channels appear in the panel, in the channel ribbon and on the material set's outputs; the ribbon itself (chapter 3.2) picks which of the visible channels a sublayer targets.

Extra channels. Opacity, Coat, Sheen and the other Principled channels are already built in. Show the ones you need in OP Settings ▸ Channel visibility & custom channels. Their defaults match the shader, so showing one does not change the look by itself.

Opacity controls surface transparency: white is solid, black is a hole, grey is see-through. Paint into the Opacity channel to cut holes or make decals. This is different from a layer's coverage (Erase Alpha reveals the layer below, it does not cut through the model).

Need a channel of your own, like Wear or Decal Mask? See chapter 18 for adding one.

Per-sublayer targeting. Every sublayer declares which channels it touches (top ribbon, that shows each time what selected item currently supports). A Paint sublayer can target only mask on MASK bus; a Colour sublayer can target Colour, Roughness, Metalness and other channels but not Mask; an Image sublayer can feed a different image to each channel. This is how one stroke of the multi-channel brush writes different values into different channels.