24. Glossary¶
- Ship, container, palette: the material, a layer, a sublayer. Folders are stacks of containers. (analogy)
- Stack: the whole hierarchy of folders, layers and sublayers of one material set.
- Sublayer: the lowest unit that produces pixels; every kind in chapter 7.
- Bus: image bus = paints channel content; mask bus = masks out image bus content.
- Channel: a named PBR output such as Colour or Roughness; or yours custom channels.
- Fac socket: a channel's opacity input, named
<Key>fac-Cfacfor Colour,Wearfacfor a customWear. - Mask: any mask-bus result; white shows, black hides, just like in any image editing software
- Anchor: a sublayer that reuses another sublayer's result for masking.
- Generator: a node group that produces a procedural mask from baked helper maps.
- Filter: a sublayer that changes what is below it in its layer stack.
- Choke: a filter that erodes or expands an edge of whats under.
- Cascade cache: the pre-baked GPU textures of the stack; Cache All builds it.
- GPU baker (Torch): the Windows executable that bakes procedurals, custom nodes and UV transfers.
- Material set: the materials that share one stack.
- Solo stack: the private stack a material keeps while it belongs to no material set.
- Object set: the objects painted and exported together, merged into one paint object.
- Cutter: a
_CUTTER.box that Boolean-cuts an object set's paint objects. - Output route: what the set's node group feeds to the material output.
- Export preset: a JSON description of the textures to bake and how to pack them.
- UDIM: tiled textures, one file per tile; supported end to end.
This guide describes Overpaint 1.0 as built in October 2026. It was reviewed against the current UI, exporter, Material Paint and UDIM code on 2026-10-25. Blender 4.5.8 and 5.2.1 are the validated versions in the repository; Blender 5.3 is not verified here.